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Side-tracked developing a Flash game. Body finished.
Head finished. Hand next.
Head is coming along.
Working on a low-to-mid poly model of my co-worker Shannen.
Vela is finished. Added texture maps to portfolio.
December 19, 2012
Wasn't satisfied with how Vela's UV's looked, so went back and redid all of them. Minor cleanup to eyelashes. Gloves almost done.
December 12, 2012Added quick links to the header of the site.
Been a while since I posted a work-in-progress of Vela. In between sleep and making pizzas, I've dirtied up some of the textures and spent a few days slaving over the UVs of her boots to get them right. Current polycount: 5,477 quads (10,486 tris).
December 6, 2012
It's taken almost 2 days worth of reworking, but Vela's face is starting to come together. Didn't help that I was using multiple references, some of which weren't consistent. Looking a hell of a lot better than what I posted on the 4th.
It occured to me the other afternoon that a handful of these pictures have popped up in the image search of Google whenever queries like "Jet Force Gemini" or "Vela" are searched. As a result, I have noticed a moderate increase in traffic to the site. If you are visiting because you are a fan of the game, feel free to contact me about how I'm doing with this recreation. I want this model to be as spot on as possible, and I am open to suggestions or critique.
December 4, 2012
Spent the entire day working on UVing Vela's torso and tweaking her face. Not satisfied...
Also managed to knock her polycount down to 5,658 quads (10,854 tris).
December 2, 2012
Began work on semi-final textures this afternoon. Vela's skin is paler because the texture I am using for her skin does not have an Incadescence map added to it.
December 1, 2012
Threw together some more UVs. Textures are not final and purely for mockup.
November 30 , 2012UVing intermediate elements.
Update notes: Threw together some more UVs.
November 29, 2012
Basic elements UV'd. Will continue to update the image below (now above) as more is textured.
November 28, 2012
Took a break from Vela to begin work on her Trirocket Launcher.
November 27, 2012
Current work-in-progress. Mesh is for the most part finished, just some minor clean-up left before I begin laying out UVs.
For those curious, Vela's polycount in the picture below is 5,888 quads (11,306 tris).
November 24, 2012
Taking a break from hair and cleanup, I thought it would be a neat addition if I modeled the Tri-rocket Launcher, a weapon that appeared in the hands of this character throughout all of Jet Force Gemini's promotional material. Made a quick reference of the gun's profile and was surprised to find that the grip fits snug in her hands.
November 22, 2012
Added new w.i.p.
November 21, 2012
Created a resume outlining my experience in foodservice. Link can be found in the resume section.
Quick turn around of Vela's armor and limbs. All that's left is the hair and a couple pieces for her backpack before I merge the halves together and space the legs apart.
November 20, 2012
Have returned to Vela. Current work-in-progress.
October 16, 2012
Current state of model needs to be reworked due to geometry issues.
October 5, 2012
Uploaded a newer version of my resume. Another work-in-progress of Vela; the awkwardness of her design, lack of reliable references, and my tenacious want for detail has protracted noteable work on her, thus accounting for the minor differences between previews.
Added a scroll box for the news section so it doesn't pile up on the site.
October 1, 2012
Here to post a work-in-progress of Vela. The image on the left is the original model of the character as she appeared in the actual game. To the right is my recreation, modeled to the near-exact proportions of the high-poly model that was used in all of the game's promotional material.
September 25, 2012
Taking a look back at the 3d renders on the site, I decided to move the specs of each image - that were otherwise cramped, hard to read - to the bottom in a linear fashion to make them easier to read.
I am also in the process of modeling Vela from Jet Force Gemini™; a third-person shooter that was developed by ®Rare in 1999 for the Nintendo 64. I always liked the game, and seeing that it never had an official modern re-release, I have undertaken the personal challenge to model her for a current-gen or next-gen system. Previews to come!
September 17, 2012
Went back to my demo reel character, Nikki, and redid her renders with much better lighting.
August 26, 2012
Update: Uploaded most recent work-in-progress of diner environment.
In the process of finishing up a third environment. Been keeping the hunt alive for a job and planning to add a Comics section for some manga I've drawn.
August 11, 2012
Decided to redesign my website again; after noticing how unattractive the previous one looked. This time around however, the site is built around one page instead of multiple; for an individual who doesn't have much to write about, this is fitting. Having a single-page site also eliminates the need to navigate to other pages and the potential lag en route, allowing the content to be seen and remembered more easily.
